Games are increasingly being rendered using AI, so Microsoft is bringing AI into the way future graphics chips will render games. Microsoft introduced DirectX Linear Algebra as well as the DirectX ...
Super resolution tech uses machine learning to enhance visuals and performance in scenarios where raw graphical power isn't always available. NVIDIA DLSS is the most famous solution, although Intel's ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Microsoft's DirectX API has been a core part of gaming for decades, and Microsoft is preparing to upgrade this platform for the AI era. The new DirectX will have AI upscaling at the core, giving ...
Microsoft has announced it has launched a preview version of DirectSR. This is a new API that's been made to standardize super-resolution (upscaling) support for all DirectX 12-based PC games. Over ...
At Gamescom 2025, Microsoft presented a new technology that could prove very important for PC gaming: DirectX Advanced Shader Delivery. This system is designed as a potential solution to the problems ...